Improved Spiritual Recovery
Max Level: 10
Prereqs: None
Target: Passive
Adds an SP recovery over time effect that recovers [SkillLevel * 3] SP plus [SkillLevel * 0.2]% of your MaxSP every 6 seconds. Additionally increases the effectiveness of SP recovery items by 10% per level.
Fire Bolt
Max Level: 10
Prereqs: None
Target: Enemy
SP Cost: 12~30 Sp
Deals [SkillLevel] hits at 100% fire element magic damage to a single target.
Casting is only interrupted by high damage and skill attacks.
Cast Time: [0.6 + SkillLevel * 0.4]s
After Cast Delay: 1s
Fireball
Max Level: 10
Prereqs: Fire Bolt Lv 4
Target: Enemy
SP Cost: 25 Sp
Deals [140 + SkillLevel * 20]% magical fire damage to all enemies in a 5x5 area.
Enemies at the edge of the area of effect will take reduced damage.
Cast time: 1.5s
After Cast Delay: 1s
Fire Wall
Max Level: 10
Prereqs: Sight Lv 1, Fireball Lv 5
Target: Ground
SP Cost: 40 Sp
Creates a wall of flame at a targeted location dealing 50% fire magic damage and knocking enemies back upon contact.
Undead and boss monsters can pass through unimpeded but will take rapid damage while doing so.
Only 3 firewalls may be active at a time.
Wall Durability: [2 + SkillLevel] hits
Duration: [5 + SkillLevel] seconds
Cast Time: [2.15 - SkillLevel * 0.15]s
Lightning Bolt
Max Level: 10
Prereqs: None
Target: Enemy
SP Cost: 12~30 Sp
Deals [SkillLevel] hits at 100% wind element magic damage to a single target.
Casting is only interrupted by high damage and skill attacks.
Cast Time: [0.6 + SkillLevel * 0.4]s
After Cast Delay: 1s
Thunderstorm
Max Level: 10
Prereqs: Lightning Bolt Lv 4
Target: Ground
SP Cost: 29~74 Sp
Deals [SkillLevel] hits at 100% wind element magic damage to all enemies in a 5x5 area.
Cast Time: [1.5 + SkillLevel * 0.5]s
After Cast Delay: 1.5s
Cold Bolt
Max Level: 10
Prereqs: None
Target: Enemy
SP Cost: 12~30 Sp
Deals [SkillLevel] hits at 100% water element magic damage to a single target.
Casting is only interrupted by high damage and skill attacks.
Cast Time: [0.6 + SkillLevel * 0.4]s
After Cast Delay: 1s
Frost Diver
Max Level: 10
Prereqs: Cold Bolt Lv 5
Target: Enemy
SP Cost: 25~16 Sp
Deals [100 + SkillLevel * 10]% water element damage with a [35 + SkillLevel * 3]% chance to freeze.
Freeze Effect: Target becomes immobilized, water element, DEF-50% and MDEF+25%. The effect ends upon taking damage.
Cast Time: 0.8s
After Cast Delay: 1s
Sight
Max Level: 1
Prereqs: None
Target: Self
SP Cost: 10 Sp
Conjure a magic flame that reveals hidden monsters and players in a 7x7 area around you. Lasts for 10 seconds.
Napalm Beat
Max Level: 10
Prereqs: None
Target: Enemy
SP Cost: 9~18 Sp
A ghost property psychokinetic attack dealing physical damage at [100 + SkillLevel * 15]% MATK. Enemies directly adjascent to your target will take 2/3 of the damage your primary target takes. Striking a petrified or frozen target will deal double damage and increase the blast radius to 7x7.
Cast Time: [1.2 - SkillLevel *0.1]s
After Cast Delay: [1 - SkillLevel * 0.05]s
Soul Strike
Max Level: 10
Prereqs: Napalm Beat Lv 4
Target: Enemy
SP Cost: 18~38 Sp
A ghost property psychokinetic attack that hits [(1 + SkillLevel) / 2] times at 120% MATK. Deals [5 * SkillLevel]% additional damage against the undead.
Cast Time: 0.5s
After Cast Delay: 1.2s (odd levels), 1s (even levels)
Safety Wall
Max Level: 10
Prereqs: Napalm Beat Lv 7, Soul Strike Lv 5
Target: Ground
SP Cost: 30~40 Sp
A barrier which nullifies short range physical attacks, blocking up to [1 + SkillLevel] hits.
Catalyst: 1 Blue Gemstone
Stone Curse
Max Level: 10
Prereqs: None
Target: Enemy
SP Cost: 25~16 Sp
Curse a target to turn to stone, a 5 second long process that ends with the target being petrified. Chance of success is [35 + SkillLevel * 3]%. In the event of failure there is no cooldown and no catalyst is consumed.
Petrifying Effect: Target is greatly slowed and unable to attack or use skills.
Petrification Effect: Target becomes immobilized and earth element, and receive DEF-50% and MDEF+25%. The next attack will free the target and deal +50% damage.
Catalyst: 1 Red Gemstone. The chance of consuming a gemstone on a successful cast is [80 - SkillLevel * 5]%.
Earth Spike
Max Level: 5
Prereqs: Stone Curse Lv 3
Target: Enemy
SP Cost: 12~20 Sp
Deals [SkillLevel] hits at 100% earth element magic damage to a single target.
Casting is only interrupted by high damage and skill attacks.
Cast Time: [0.6 + SkillLevel * 0.4]s
After Cast Delay: 1s
Heaven's Drive
Max Level: 5
Prereqs: Earth Spike Lv 3
Target: Ground
SP Cost: 28~44 Sp
Deals [SkillLevel] hits at 100% earth element magic damage to all enemies in a 5x5 area. Capable of hitting hidden and burrowed enemies.
Cast Time: [1 + SkillLevel * 0.5]s
After Cast Delay: 1s
Water Ball
Max Level: 5
Prereqs: Frost Diver Lv 7, Lightning Bolt Lv 3
Target: Enemy
SP Cost: 15~25 Sp
Pulls water from the surrounding area to strike a single target multiple times for [1 + SkillLevel * 30]% water element magic damage.
The number of projectiles is equal to the amount of tiles that contain water in an area around the caster. If no nearby tiles contain water, the skill will fail.
Level 1: Max 1 projectile (1x1 area)
Level 2-3: Max 9 projectiles (3x3 area)
Level 4-5: Max 25 projectiles (5x5 area)
Cast Time: [SkillLevel]s
Energy Coat
Max Level: 1
Prereqs: Fire Bolt Lv 3, Cold Bolt Lv 3, Lightning Bolt Lv 3
Target: Self
SP Cost: 30 Sp
Creates a barrier that consumes sp to reduce physical damage.
When your SP is full the barrier reduces damage by 30% at the cost of 3% of your SP. The damage reduction and SP cost both decrease by a percentage equal to the percent of SP you have.
The barrier ends automatically if run out of SP.
Cast Time: 0.5s
Duration: 5 minutes