Improved Spiritual Recovery
Max Level: 10
Prereqs: None
Target: Passive
Adds an SP recovery over time effect that recovers [SkillLevel * 3] SP plus [SkillLevel * 0.2]% of your MaxSP every 6 seconds. Additionally increases the effectiveness of SP recovery items by 10% per level.
Divine Protection
Max Level: 10
Prereqs: None
Target: Passive
Reduces damage received from demon and undead races by +1% per level to a max of +10%.
Demon Bane
Max Level: 10
Prereqs: Divine Protection Lv 1
Target: Passive
Adds +[SkillLevel * 3] weapon attack power when attacking demons and undead property monsters.
Heal
Max Level: 10
Prereqs: None
Target: Ally
SP Cost: 13~40 Sp
Heals an ally. Deals damage when cast on an undead (use shift to target an enemy).
Heal Formula: [4 + 8 * SkillLevel], scaling +100% for every 10 base level + int, plus 1/2 magic attack power.
After Cast Delay: 1s
Angelus
Max Level: 10
Prereqs: Divine Protection Lv 3
Target: Self
SP Cost: 23~50 Sp
Buffs all nearby party members increasing soft defense by [SkillLevel * 5]% and reducing damage taken from demon and undead monsters by[SkillLevel]% (to a maximum equal to your learned level of Divine Protection). Allies that already know Divine Protection are unaffected.
Duration: [SkillLevel * 30] seconds.
Blessing
Max Level: 10
Prereqs: Divine Protection Lv 5
Target: Ally
SP Cost: 28~64 Sp
Grants +[SkillLevel] STR, DEX, and INT to a target.
When cast on a demon or undead monster, lowers target's DEX & INT by 50% (use shift to target an enemy).
Duration: [40 + SkillLevel * 20] seconds.
Increase Agility
Max Level: 10
Prereqs: Heal Lv 3
Target: Ally
SP Cost: 18~45 Sp
Increases movement speed by 25% and grants +[2 + SkillLevel] AGI.
Duration: [40 + SkillLevel * 20] seconds.
Decrease Agility
Max Level: 10
Prereqs: Increase Agility Lv 1
Target: Enemy
SP Cost: 15~33 Sp
Lowers target's movement speed by 25% and grants -[2 + SkillLevel] AGI, as well as canceling existing movement and attack speed increasing skills.
Ineffective against some powerful monsters.
Success Rate: [50 + SkillLevel * 3]%. +1% for every 5 caster base level/int, -1% for each point of MDEF on the target.
Cure
Max Level: 1
Prereqs: Heal Lv 2
Target: Ally
SP Cost: 15 Sp
Cures blind, silence, and confusion status effects from one target.
Ruwach
Max Level: 1
Prereqs: None
Target: Self
SP Cost: 10 Sp
Strikes hidden and invisible enemies, revealing them and dealing 145% holy magic damage.
Teleport
Max Level: 1
Prereqs: Ruwach Lv 1
Target: Self
SP Cost: 30 Sp
Teleports you to a random location on the map.
Return
Max Level: 1
Prereqs: Teleport Lv 1
Target: Self
SP Cost: 10 Sp
Returns you to your current save point.
Warp Portal
Max Level: 4
Prereqs: Return Lv 1
Target: Ground
SP Cost: 35~26 Sp
Summon a Warp Portal that teleports players to a predetermined location.
You may remember up to [SkillLevel] destinations by using /memo to register your current location.
Only town and outdoor locations can be registered. Some locations far away from town may be too unstable to be valid destinations.
The portal will automatically close after [5 + SkillLevel * 5] seconds or when 8 players have entered.
Pneuma
Max Level: 1
Prereqs: Warp Portal Lv 4
Target: Ground
SP Cost: 10 Sp
Creates cloud that causes all ranged physical attacks to miss. Affects both friend and foe alike.
Lasts 10 seconds. Cannot overlap another Pneuma or Safety Wall.
Holy Light
Max Level: 1
Prereqs: Demon Bane Lv 5
Target: Enemy
SP Cost: 15 Sp
Strikes a designated target with holy property magic at 100% magic attack.
Cast Time: 1s
Signum Crusis
Max Level: 10
Prereqs: Demon Bane Lv 3
Target: Self
SP Cost: 35 Sp
Permanently lowers the defense of all nearby demons and undead property monsters by -[10 + SkillLevel * 4]%.
Success Rate: [25 + 4 * SkillLevel]%
Aqua Benedicta
Max Level: 1
Prereqs: None
Target: Self
SP Cost: 10 Sp
Create holy water. Consumes an empty bottle. You must have water within 2 tiles of you to cast this skill.
Resurrection
Max Level: 4
Prereqs: Divine Protection Lv 7, Cure Lv 1
Target: Ally
SP Cost: 60 Sp
Revives 1 dead player. Player returns to life with 10% Max Hp at level 1, increasing 20% per level up to 80% at level 5.
Cast Time: [8 - SkillLvl * 2]s
Catalyst: 1 Blue Gemstone
Sanctuary
Max Level: 10
Prereqs: Divine Protection Lv 10, Heal Lv 10, Blessing Lv 10
Target: Ground
SP Cost: 15~42 Sp
Creates a sanctuary that continually heals anyone (including monsters) standing within it. The effect will end after activating [6 + SkillLevel * 2] times.
Demon or undead property monsters entering will instead take holy damage equal to half the heal amount, be knocked back, and consume 2 activations.
Levels 1-7: Heals [SkillLevel * 100]hp
Levels 8-10: Heals 777hp
Duration: [1 + SkillLevel * 3]s
Catalyst: 1 Blue Gemstone